EllisShang

Case Study

Cybever – AI 3D Asset Pipeline for Games

Senior Full-Stack Engineer · Cybever · 2024

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Overview

Built end-to-end AI + 3D asset pipelines and Unreal Engine tooling so game studios can generate and control 3D content directly from the web.

Key Technologies

Node.jsReactTypeScriptDockerMicroservicesPythonBlenderUnreal EngineREST API

Story & Process

Overview

Cybever was created by the founder I worked with at TauLab, consolidating resources from TauLab and partnering with multiple clients in the AI + 3D game asset space.

As a senior full-stack engineer focused on AI/game workflows, I helped design and implement pipelines that connect Blender, AI backends, and web frontends so customers can generate, manage, and deploy 3D assets more easily.

Responsibilities

  • Designed and implemented a Blender → AI → Web 3D asset generation pipeline, enabling users to generate 3D models from text prompts via a web interface.
  • Built and maintained full-stack services (Dockerized microservices with Node.js and React) to orchestrate 3D asset processing, storage, and delivery.
  • Developed Unreal Engine plugins that integrate AI-generated 3D assets into game levels, enabling:
    • Real-time level asset generation (e.g., scattering vegetation).
    • Dynamic environment controls (e.g., changing weather) from within the editor.

Impact

The Cybever pipelines and tools improved how game and 3D teams move content from concept to in-engine assets, reducing manual work and enabling more experimental AI-driven workflows.